When a Corgi Met Claude: How Random Paw Strikes Became a Hit Game
From Dog Paws to Game Code: An Unlikely Development Team
Meet Momo, the Corgi who might just be Silicon Valley's most unconventional programmer. When Caleb Leak lost his Meta engineering job, he never expected his next collaborator would walk on four legs and demand treats for her work.
The Paw-fect Development Setup
The system was delightfully absurd:
- Bluetooth keyboard placed strategically near Momo's favorite napping spot
- Rust-based filter (DogKeyboard) cleaning up the canine's random presses
- Claude AI interpreting these "commands" as game design instructions
- Smart feeder dispensing snacks to keep Momo motivated (the most crucial component)
"At first it was just nonsense," Caleb admits. "But then Claude started finding patterns where none existed - and that's when magic happened."
Teaching AI to Speak Dog
The real breakthrough came with Caleb's clever prompt engineering:
"Pretend you're working with Salvador Dalí crossed with a toddler hopped up on sugar. The randomness isn't bugs - it's features waiting to be discovered."
This framing helped Claude transform Momo's keyboard mashups into coherent game mechanics. What began as random characters evolved into:
- Cosmic weapon systems inspired by overlapping paw presses
- Boss battle sequences derived from particularly enthusiastic snack-time typing sessions
- Surreal visual effects that somehow made perfect sense in context
Quasar Saz: A Canine-AI Masterpiece
The resulting Godot-engine game surprised everyone:
Core Features:
- Six complete levels with increasing complexity
- Dynamic soundtrack reacting to player actions
- Visually stunning nebula effects (Momo's favorite part)
The game's protagonist, Zara, wields instruments that produce shockwaves - a mechanic directly inspired by Momo's tendency to step on multiple keys simultaneously.
Beyond the Gimmick: What This Reveals About AI Creativity
While hilarious on surface level, this experiment points to something profound. As Caleb notes:
"We're entering an era where creative partners don't need shared language or logic systems. If AI can make sense of my dog's afternoon nap routine, imagine what it could do with intentional human creativity."
The project raises fascinating questions about authorship and inspiration in the AI age. Is Momo technically a credited developer? Should her treat dispenser get royalties?
The team isn't stopping here - rumors suggest their next project involves teaching Claude to interpret cat videos as architectural blueprints.




